Lenovo Debuts Standalone Mirage Solo Daydream VR Headset, Mirage Daydream VR Camera

Lenovo Mirage Solo

Lenovo Mirage Solo

Today at CES, it's announced an expansion of the platform by working with OEM partners.

Running the Daydream platform, the Mirage Solo will be able to access Google's catalog of VR content and apps like YouTube.

The Mirage Solo's the first with Google's WorldSense technology, which uses a two-camera array to track your location in three-dimensional space. The Lenovo Mirage Solo is expected to be available starting in the second quarter this year.

"It's based on years of investment in simultaneous localization and mapping, and it enables PC-quality positional tracking on a mobile device without the need for any additional external sensors", he says. The picture is then mirrored on a transparent plane, allowing you to see the environment around you, and combining that view with various "Star Wars" games. The headset has also been engineered for better load distribution to reduce strain on the wearer.

Along with the standalone VR headset, Lenovo also unveiled the Mirage Camera. A 5.5-inch display is housed within the headset giving each eye a 1280x1440 "window" into a virtual world.

However, if you want to ensure the camera's point of view is perfect - perhaps you want it positioned low down or up high for dramatic effect - then it can be paired with a smart Android device, such as a smartphone, to get a live-stitched preview.

The company is also planning a cellular version of the camera but it is unlikely to release in the United States.

YI Horizon VR180 seamlessly integrates with YouTube and Google Photos so viewers can easily activate a VR experience when viewed with Google Cardboard, Daydream, PSVR, and a number of other certified VR viewers. You just mount this thing on your head, with "size accommodations for nearly every face shape, visual aid and head proportion", and get transported into a whole new world of gaming and other hypnotic experiences.

More manufacturers will be bringing V180 cameras to the market throughout 2018. Similar to VR headsets like the Samsung Gear VR, Disney's headset also relies on a phone for graphics rendering.

Lenovo is expecting to charge "under $300" for this camera, which seems like a decent price (and that is for the WiFi model, the LTE model doesn't have pricing yet).

Its success is dependent, as always, on the software ecosystem. They can't provide you with a passthrough image of nearby walls, but can warn you when you're about to run into something.

The headset itself did feel a little rigid, and the horizontal placement of the phone, protruding outward from your forehead, also made it feel heavier than your typical mobile VR headset.

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